7 core principles — click a card to filter linked chapters, click again to clear.
Norman opens with a devastating observation: we blame ourselves when objects fail us. Doors that push when they should pull, stoves where no burner corresponds to any control, software with 37 features nobody can find. These are not user failures — they are design failures. Understanding why requires dissecting the fundamental principles of good design.
The distinction between knowledge "in the head" and knowledge "in the world" is crucial. When design puts knowledge into the world — through labels, constraints, and affordances — users don't need to remember anything. When knowledge must be in the head, training and manuals become necessary. The best designs exploit both.
Good design is a process: observe, generate ideas, prototype, test, and iterate. Human-centred design puts real user behaviour — not imagined rational behaviour — at the centre. Norman closes by addressing the tension between design ideals and business realities, and the growing complexity of designing for a connected world.
Just a moment.